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Seven main impressions from the ZBT Warface

By September 12, 2024December 6th, 2024No Comments

In this material, we identified the several of the most characteristic features of Warface, which we noticed during the ZBT. So to speak, in the framework of the systematization of knowledge and the answer to the question “but what is it so remarkable?".

The first feature. Medal for courage, accuracy and efficiency

[[Bullet]] Local lottery. For a modest 60 loans, you can buy one of these drawers and get good equipment from there. Or not too good – how lucky.

There are three types of currencies in Warface. In addition to the Warbax earned in battles and bought for “real” loans, crows are available to players that are awarded for good results in PVE mines. You can buy “elite” options for weapons and equipment for crows so that our opponents in PVP immediately see what successes we achieve in cooperative mode. The difference between the "crown" guns and the usual exclusively visual, but for the sake of the extra opportunity to "trump" by their successes, many are ready to sweat.

Every day, ten thousand lucky people become the owners of the crowns, more successfully than other tasks: the map ran the faster, earned the most points, fired more than all of all. Naturally, the better the results were, the higher the reward. A rather interesting way to attract players in PVE and motivate them to re -pass the missions.

The second feature. The train goes strictly on schedule

► today some cards, tomorrow – already others. Invariably with us only a training mission.

Fans of the video game, in general, are used to the fact that if we did not have time to save the world today, it can always be done tomorrow. Even in Mass Effect 3, you can afford to hit the fool for some time – the world will definitely not die from this.

But Warface, if it does not break this template, then, at least, pierces the hole in it of an impressive size. I did not have time to fulfill the mission to save the convoy today? Tomorrow it will not work, tomorrow it will be necessary to knock down a helicopter. Missed a chance to look at the famous Military vehicle "Thunder" in action? Will have to be patient and next time do not yawn! Developers teach us to appreciate every day, every mission – after all, tomorrow these missions will no longer, you will have to wait a few days.

The third feature. Kill the defibrillator

► A good doctor should have a high discharge in handling the defibrillator.

In games with the specialization of characters, developers always need to think about how not to deprive with experience and vivid impressions of support classes. While the attack aircraft is cheerfully dissecting on the front line, the engineer puts mines, and the sniper pampering with a dile with living targets, the doctor is forced to crawl around the shelters and bandage the wounded fighters ..

But now, having shook a comrade, the doctor takes out the defibrillator and rushes into the thick of events – to kill enemies with electricity. Each successful discharge brings much more pleasure and experience of experience than a well -aimed shot from the main weapon of a doctor – a shotgun. And now it turns out that the potentially boring support class in fact is almost the most interesting ..

Fourth feature. Paradise for Barbie and Ken

[[Bullet]] Slibly suppliers will gradually fill our warehouse with new types of weapons. The better we fight, the faster the deliveries.

There is a little girl inside each person who loves to dress up dolls and admire the result. Some have it very small for others – more, but everyone has it. All the creators of role -playing games know and actively operate this. And Crytek too – for nothing that they have not done rooks yet.

The Warface has a sea of ​​equipment that can be attached to the character. Moreover, in a different variety of diverse: did we often come across gloves in the militants, accelerating the reload, or boots that allow you to step silently? You need to select equipment wisely, under specific tasks. Sniper is very useful gloves that allow, without the help of comrades, to climb the elevations, the attack aircraft – boots that accelerate running. Someone will choose a more durable helmet, and someone will be more important than the backlight of the min that gives the headdress of the sapper. In a word, changing the character before the next round is the most important part of the gameplay.

Fifth feature. Quick Cryengine

[[Bullet]] The local Cryengine 3 gives a pretty picture, and does not ask for iron from iron. The scale, however, became somewhat more chamber than in both Crysis, but no more here.

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Crytek games have always been considered the height of technological and gland requirements. Beauty requires victims, and in the case of computer games – funds for a powerful processor and video card. But for a purely online game, high system requirements are unacceptable luxury. Therefore, above the graphic part of Warface, made on the top Cryengine 3, I had to thoroughly conjure. After all the “Motor” manipulations, the game really began to consume noticeably fewer system resources, despite the fact that it works also clearly: it doesn’t “stall”, does not “sneeze”, and easily returns to combat readiness after turning the window. It is gratifying to know that not the difficult task of optimization was not solved by cunning Chinese or pedantic Germans, but their guys from Ukraine. After Warface, the integration of powerful gaming engines into browsers no longer seems to be fantastic.

A feature of the sixth. And I like to ride!

[[Bullet]] bad example of using tinting. Well, to whom, but you should not roll up the shieldsers.

Warface, as befits an action movie, is extremely dynamic – you have to constantly maneuver, not forgetting to shoot and throw grenades along the way. But as in other realistic shooters, here the players are faced with the problem of a huge scatter when shooting at the run. A running person is a bad shooter and a comfortable target. But if you press the action key on the run, the character will take a tackle – it will fall on his back, continuing to slide forward by inertia. STOCES allow, without losing speed, to increase the accuracy of shooting and at the same time stop glowing in full growth. We continue to reduce the distance, while it is more difficult for us to get into, but on the contrary, it is much more convenient for us to aim.

Palf in sliding is the most effective way to congratulate the lead group of opponents, although, of course, this technique requires dexterity. Therefore, for the "fragments" from the tint, they give a lot of additional points.

The seventh feature. Strong carcass – the key to family happiness

► Jaggernaut responds well to shock therapy (just like this, you should not go out on the forehead). But the Walking Machine "Thunder" manages to cure only missile injections.

Fights with bosses are the most memorable episodes from cooperative missions. Helicopter dodging missiles, vulnerable only from the back of the Jaggernauts and huge military fighting vehicles – all of them reliably settled in the nightmares of those who are actively participating in the ZBT Warface. To defeat these miracles of engineering without coordinated teamwork, nowhere: you need to be able to drive round dances around the jaggernaut, sticking knives into his back and cauterizing the defibrillator or accurately guess the moment for a common volley for a short -term “thunder”.

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